Friday, 28 December 2012
Colour Script
Even though CDIH takes place in one environment, with the lighting changes it's pretty important to nail down a solid colour script for the short, to make sure all the shots/segments match the right emotional pitch, as well as making sure the colour transition isn't too jarring. These basically represent the colour palette for different points in the story - I'm only posting a segment of it right now, since I don't want to give everything away!
Saturday, 22 December 2012
Christmas Day in Hell
Merry Christmas, everyone!
This is the best time of year to be working on a winter project like Cold Day in Hell - and also the best time of year for hot chocolate and mead and sparkly things, which we all love as well. We've got some really exciting work done in this last month and really can't wait to show you guys everything, but that'll be in the New Year - so go on, go have an amazing festive season! Thanks for keeping up with the blog and for all the comments and feedback we've had from you guys - it really means a lot, and we're really happy that we can share, learn from and inspire you guys into another year. Here's to 2013!
Wednesday, 12 December 2012
Monday, 3 December 2012
Cold Day in Concept Art
Styx represents despair; it is the point where it is simply too late to change whatever kind of life you have led, and all you can do is give in to the inevitable voyage towards your fate.
Of course, the difference between most stories that contain the Styx and Cold Day in Hell is the emotional shift. Once it starts to snow... Well, suddenly there's hope, there's something that makes you want to live again. I wanted to represent that emotional shift in the environment as well as the characters, so once the Styx has frozen over, the colours gradually take on a sort of dawn glow.
I was happy with these lighting ideas, but not with the environment itself. The mountains don't really say anything and they allow us to easily get visually lost in the world, with no real points to anchor the camera on, other than Charon's boat. So instead I started mixing up the ideas a bit and instead decided on the concept of the edges of the Styx being made up of ruined buildings.
I find I often add a lot of religious symbolism into my design ethos - so here, I chose to base the ruined buildings places of worship, such as churches, mosques and temples, to push the idea that this is a place shunned by God and gods alike, like the souls of the damned themselves. But with the coming of the snow, even Hell finds itself transformed into a powdered world of beauty and magic, like any dreary English city after a cold, cold winter's night.
This much lighting change is going to be quite a challenge - I'll be doing some tests on how to go about it this week, but I reckon it's possible by switching out lighting setups and textures gradually between shots. Greens will change out to blues and gradually to purples. This needs to create a kind of mid-point, where the river is frozen but the landscape is not yet totally covered in snow. I mashed up the two concepts I already had to make a third of what kind of look we'll be going for at this point in the story.
At the moment, it looks like the environment itself will be made mostly with a combination of some models and some matte paintings. The final look for Cold Day is also going to be quite painterly overall, so it should all fit together pretty well.
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